meos-2024/code/oFreePunch.h
2018-03-05 22:07:20 +01:00

98 lines
3.1 KiB
C++

#pragma once
/************************************************************************
MeOS - Orienteering Software
Copyright (C) 2009-2018 Melin Software HB
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Melin Software HB - software@melin.nu - www.melin.nu
Eksoppsvägen 16, SE-75646 UPPSALA, Sweden
************************************************************************/
#include "oBase.h"
#include "oPunch.h"
#include "xmlparser.h"
class oFreePunch;
typedef oFreePunch* pFreePunch;
class oRunner;
typedef oRunner *pRunner;
class Table;
class oFreePunch : public oPunch
{
protected:
int CardNo;
int iHashType; //Index type used for lookup
int tRunnerId; // Id of runner the punch is classified to.
/** Class used to sort punches by time. */
class FreePunchComp {
public:
bool operator()(pFreePunch a, pFreePunch b) {
return a->Time < b->Time;
}
};
void changedObject();
public:
// Get control hash (itype) from course controld and race number
static int getControlHash(int courseControlId, int race);
// Get controlId or courseControlId from hash (itype)
static int getControlIdFromHash(int hash, bool courseControlId);
// Get the id of the control currently tied to this punch
int getControlId() const {return getControlIdFromHash(iHashType, false);}
// Get the id of the course control currently tied to this punch
int getCourseControlId() const {return getControlIdFromHash(iHashType, true);}
// Get the id hash
int getIHashType() const {return iHashType;}
// Get the runner currently tied to this punch
pRunner getTiedRunner() const;
void addTableRow(Table &table) const;
void fillInput(int id, vector< pair<wstring, size_t> > &out, size_t &selected);
bool inputData(int id, const wstring &input, int inputId, wstring &output, bool noUpdate);
void remove();
bool canRemove() const;
int getCardNo() const {return CardNo;}
bool setCardNo(int cardNo, bool databaseUpdate = false);
bool setType(const wstring &t, bool databaseUpdate = false);
void setTimeInt(int newTime, bool databaseUpdate);
static void rehashPunches(oEvent &oe, int cardNo, pFreePunch newPunch);
static bool disableHashing;
oFreePunch(oEvent *poe, int card, int time, int type);
oFreePunch(oEvent *poe, int id);
virtual ~oFreePunch(void);
void Set(const xmlobject *xo);
bool Write(xmlparser &xml);
friend class oEvent;
friend class oRunner;
friend class MeosSQL;
};