61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#pragma once
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#include <vector>
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#include "gdioutput.h"
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class AutoCompleteHandler;
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struct AutoCompleteRecord {
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AutoCompleteRecord() : id(-1) {}
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AutoCompleteRecord(const wstring &display, const wstring &name, int id) : display(display), name(name), id(id) {}
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wstring display;
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wstring name;
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int id;
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};
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class AutoCompleteInfo {
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public:
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private:
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AutoCompleteHandler *handler;
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HWND hWnd;
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string widgetId;
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bool lock;
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gdioutput &gdi;
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vector<AutoCompleteRecord> data;
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vector<pair<int, RECT>> rendered;
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bool modifedAutoComplete; // True if the user has made a selection
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int lastVisible;
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int currentIx;
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public:
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AutoCompleteInfo(HWND hWnd, const string &widgetId, gdioutput &gdi);
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~AutoCompleteInfo();
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bool matchKey(const string &k) const { return widgetId == k; }
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void destoy() {
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if (hWnd)
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DestroyWindow(hWnd);
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hWnd = nullptr;
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}
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void paint(HDC hDC);
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void setData(vector<AutoCompleteRecord> &items);
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void click(int x, int y);
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void show();
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void upDown(int direction);
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void enter();
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bool locked() const { return lock; }
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const string &getTarget() const { return widgetId; }
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wstring getCurrent() const { if (size_t(currentIx) < data.size()) return data[currentIx].name; else return L""; }
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int getCurrentInt() const { if (size_t(currentIx) < data.size()) return data[currentIx].id; else return 0; }
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void setAutoCompleteHandler(AutoCompleteHandler *h) { handler = h; };
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static void registerAutoClass();
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};
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