meos-2024/code/localizer.h
2020-01-26 21:18:49 +01:00

80 lines
2.3 KiB
C++

#pragma once
/************************************************************************
MeOS - Orienteering Software
Copyright (C) 2009-2020 Melin Software HB
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Melin Software HB - software@melin.nu - www.melin.nu
Eksoppsvägen 16, SE-75646 UPPSALA, Sweden
************************************************************************/
#include <map>
#include <set>
#include <string>
#include <vector>
class LocalizerImpl;
class oWordList;
class Localizer {
class LocalizerInternal {
private:
map<wstring, wstring> langResource;
LocalizerImpl *impl;
LocalizerImpl *implBase;
bool owning;
LocalizerInternal *user;
public:
void debugDump(const wstring &untranslated, const wstring &translated) const;
vector<wstring> getLangResource() const;
void loadLangResource(const wstring &name);
void addLangResource(const wstring &name, const wstring &resource);
/** Translate string */
const wstring &tl(const wstring &str) const;
void set(Localizer &li);
/** Get database with given names */
const oWordList &getGivenNames() const;
LocalizerInternal();
~LocalizerInternal();
};
private:
LocalizerInternal *linternal;
public:
bool capitalizeWords() const;
LocalizerInternal &get() {return *linternal;}
const wstring &tl(const string &str) const;
const wstring &tl(const wstring &str) const {return linternal->tl(str);}
const wstring tl(const wstring &str, bool cap) const;
void init() {linternal = new LocalizerInternal();}
void unload() {delete linternal; linternal = 0;}
Localizer() : linternal(0) {}
~Localizer() {unload();}
};
extern Localizer lang;