meos-2024/code/oPunch.h
2023-02-09 08:15:40 +01:00

128 lines
4.1 KiB
C++

// oPunch.h: interface for the oPunch class.
//
//////////////////////////////////////////////////////////////////////
#pragma once
#include "oBase.h"
/************************************************************************
MeOS - Orienteering Software
Copyright (C) 2009-2023 Melin Software HB
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Melin Software HB - software@melin.nu - www.melin.nu
Eksoppsvägen 16, SE-75646 UPPSALA, Sweden
************************************************************************/
#include "meos_util.h"
class oEvent;
class oPunch : public oBase
{
protected:
int type = 0;
int punchTime = 0;
int punchUnit = 0;
bool isUsed = false; //Is used in the course...
// Index into course (-1 if unused)
int tRogainingIndex;
// Index into course (-1 if unused) for a rogaining control, even if it did not give any points
int anyRogainingMatchControlId;
// Number of rogaining points given
int tRogainingPoints;
//Adjustment of this punch, loaded from control
int tTimeAdjust;
int tCardIndex = -1; // Index into card
int tIndex; // Control match index in course
int tMatchControlId;
bool hasBeenPlayed;
/** Get internal data buffers for DI */
oDataContainer& getDataBuffers(pvoid& data, pvoid& olddata, pvectorstr& strData) const;
int getDISize() const { return -1; }
void changedObject();
mutable int previousPunchTime; /// Note that this is not valid in general
public:
int getPunchUnit() const { return punchUnit; }
void setPunchUnit(int unit);
virtual int getControlId() const { return tMatchControlId; }
bool isUsedInCourse() const { return isUsed; }
void remove();
bool canRemove() const;
wstring getInfo() const;
bool isHiredCard() const { return type == HiredCard; }
bool isStart() const { return type == PunchStart; }
bool isStart(int startType) const { return type == PunchStart || type == startType; }
bool isFinish() const { return type == PunchFinish; }
bool isFinish(int finishType) const { return type == PunchFinish || type == finishType; }
bool isCheck() const { return type == PunchCheck; }
int getControlNumber() const { return type >= 30 ? type : 0; }
const wstring& getType() const;
static const wstring& getType(int t);
int getTypeCode() const { return type; }
wstring getString() const;
wstring getSimpleString() const;
wstring getTime(bool adjusted, SubSecond mode) const;
// Return time adjusted after punch unit adjustment (but not including course/control adjustments)
int getTimeInt() const;
/** Return true if time is set */
bool hasTime() const { return punchTime > 0; }
/** Return time after unit adjustment AND control/course adjustments. */
int getAdjustedTime() const;
void setTime(const wstring& t);
virtual void setTimeInt(int newTime, bool databaseUpdate);
void setTimeAdjust(int t) { tTimeAdjust = t; }
void adjustTimeAdjust(int t) { tTimeAdjust += t; }
wstring getRunningTime(int startTime) const;
enum SpecialPunch { PunchStart = 1, PunchFinish = 2, PunchCheck = 3, HiredCard = 11111 };
void decodeString(const char* s);
string codeString() const;
void appendCodeString(string& dst) const;
void merge(const oBase& input, const oBase* base) override;
oPunch(oEvent* poe);
virtual ~oPunch();
friend class oCard;
friend class oRunner;
friend class oTeam;
friend class oEvent;
friend class oListInfo;
};
typedef oPunch * pPunch;