128 lines
4.1 KiB
C++
128 lines
4.1 KiB
C++
// oPunch.h: interface for the oPunch class.
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//
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//////////////////////////////////////////////////////////////////////
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#pragma once
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#include "oBase.h"
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/************************************************************************
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MeOS - Orienteering Software
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Copyright (C) 2009-2023 Melin Software HB
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Melin Software HB - software@melin.nu - www.melin.nu
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Eksoppsvägen 16, SE-75646 UPPSALA, Sweden
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************************************************************************/
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#include "meos_util.h"
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class oEvent;
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class oPunch : public oBase
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{
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protected:
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int type = 0;
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int punchTime = 0;
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int punchUnit = 0;
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bool isUsed = false; //Is used in the course...
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// Index into course (-1 if unused)
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int tRogainingIndex;
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// Index into course (-1 if unused) for a rogaining control, even if it did not give any points
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int anyRogainingMatchControlId;
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// Number of rogaining points given
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int tRogainingPoints;
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//Adjustment of this punch, loaded from control
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int tTimeAdjust;
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int tCardIndex = -1; // Index into card
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int tIndex; // Control match index in course
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int tMatchControlId;
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bool hasBeenPlayed;
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/** Get internal data buffers for DI */
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oDataContainer& getDataBuffers(pvoid& data, pvoid& olddata, pvectorstr& strData) const;
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int getDISize() const { return -1; }
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void changedObject();
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mutable int previousPunchTime; /// Note that this is not valid in general
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public:
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int getPunchUnit() const { return punchUnit; }
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void setPunchUnit(int unit);
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virtual int getControlId() const { return tMatchControlId; }
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bool isUsedInCourse() const { return isUsed; }
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void remove();
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bool canRemove() const;
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wstring getInfo() const;
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bool isHiredCard() const { return type == HiredCard; }
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bool isStart() const { return type == PunchStart; }
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bool isStart(int startType) const { return type == PunchStart || type == startType; }
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bool isFinish() const { return type == PunchFinish; }
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bool isFinish(int finishType) const { return type == PunchFinish || type == finishType; }
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bool isCheck() const { return type == PunchCheck; }
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int getControlNumber() const { return type >= 30 ? type : 0; }
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const wstring& getType() const;
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static const wstring& getType(int t);
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int getTypeCode() const { return type; }
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wstring getString() const;
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wstring getSimpleString() const;
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wstring getTime(bool adjusted, SubSecond mode) const;
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// Return time adjusted after punch unit adjustment (but not including course/control adjustments)
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int getTimeInt() const;
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/** Return true if time is set */
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bool hasTime() const { return punchTime > 0; }
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/** Return time after unit adjustment AND control/course adjustments. */
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int getAdjustedTime() const;
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void setTime(const wstring& t);
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virtual void setTimeInt(int newTime, bool databaseUpdate);
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void setTimeAdjust(int t) { tTimeAdjust = t; }
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void adjustTimeAdjust(int t) { tTimeAdjust += t; }
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wstring getRunningTime(int startTime) const;
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enum SpecialPunch { PunchStart = 1, PunchFinish = 2, PunchCheck = 3, HiredCard = 11111 };
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void decodeString(const char* s);
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string codeString() const;
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void appendCodeString(string& dst) const;
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void merge(const oBase& input, const oBase* base) override;
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oPunch(oEvent* poe);
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virtual ~oPunch();
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friend class oCard;
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friend class oRunner;
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friend class oTeam;
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friend class oEvent;
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friend class oListInfo;
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};
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typedef oPunch * pPunch;
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